AI Insights · Timothy · January 2022
Top 5 PVP Games on Android in Italy: Q4 2021 Performance
Discover the performance trends for the top 5 PVP games on Android in Italy during Q4 2021, including download, revenue, and active user metrics.
During the fourth quarter of 2021, the top 5 PVP games on the Android platform in Italy showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game's metrics, based on Sensor Tower data.
Coin Master Coin Master saw a relatively stable weekly revenue, hovering around $280K for most of the quarter, with a notable peak at approximately $339K in the week of December 20. Weekly downloads fluctuated, starting at 13.3K and hitting a low of 6.5K in mid-December before rising back to 10.1K by the end of the quarter. Active users showed a consistent upward trend, starting at around 192K and peaking at 243K in the week of December 20.
Clash Royale Clash Royale experienced a varied revenue pattern, with significant highs and lows. Revenue peaked at approximately $172K in early November but dropped to around $74K by the end of December. Downloads saw a steady decline from 34.5K at the start of the quarter to around 11.5K in mid-December, with a slight recovery to 14.9K by the end of the year. Active users trended downwards from 3.6M to 3.1M over the quarter.
Empires & Puzzles: Match-3 RPG Empires & Puzzles showcased a mixed revenue trend, with notable peaks of $170K in mid-October and $172K at the end of November, but it ended the quarter at around $85K. Downloads remained relatively modest, fluctuating between 1K and 2K weekly. Active users showed slight fluctuations but remained around the 43K to 48K range.
Brawl Stars Brawl Stars had a dynamic revenue pattern, peaking at $156K in the week of December 20, after a low of $51K in early December. Weekly downloads varied, starting at 24.4K and dropping to around 11.9K in early December, before recovering to 22.4K by the end of the quarter. Active users fluctuated throughout the quarter, peaking at 1.04M in the week of December 20.
Roblox Roblox maintained a consistent revenue stream, ranging between $49K and $109K, peaking in the last week of December. Downloads remained steady, starting at 38.8K and ending at 38.4K. Active users remained stable around the 1.4M to 1.5M mark throughout the quarter.
These insights are derived from Sensor Tower data, which provides a comprehensive look into the app ecosystem. For more detailed analytics and trends, visit Sensor Tower.